Game Economy Design
Earning Mechanisms
Activity
POKE Reward
Frequency
Max Daily
Daily Login
10-50
Daily
50
FlyPoke Game
10-200
Per game
1,000
Battle Win
50-500
Per win
2,000
Achievement
100-5,000
One-time
-
Referral
100
Per referral
500
Daily Quest
100-500
Daily
500
Leaderboard
1,000-10,000
Weekly
-
Spending Mechanisms
Item/Feature
POKE Cost
Type
Character Skin
500-2,000
One-time
Power-up (1 hour)
100
Consumable
Premium Game Mode
200
Per session
Tournament Entry
500-5,000
Per tournament
VIP Membership
5,000
Monthly
NFT Pokemon
10,000-100,000
One-time
Economic Balance
Target: Average player earns 200-500 POKE/day
Spending: Encourage 30-50% of earnings to be spent in-game
Staking: 20-30% of supply staked for passive rewards
Circulation: Maintain healthy liquidity for trading
Last updated