Game Economy Design

Earning Mechanisms

Activity
POKE Reward
Frequency
Max Daily

Daily Login

10-50

Daily

50

FlyPoke Game

10-200

Per game

1,000

Battle Win

50-500

Per win

2,000

Achievement

100-5,000

One-time

-

Referral

100

Per referral

500

Daily Quest

100-500

Daily

500

Leaderboard

1,000-10,000

Weekly

-

Spending Mechanisms

Item/Feature
POKE Cost
Type

Character Skin

500-2,000

One-time

Power-up (1 hour)

100

Consumable

Premium Game Mode

200

Per session

Tournament Entry

500-5,000

Per tournament

VIP Membership

5,000

Monthly

NFT Pokemon

10,000-100,000

One-time

Economic Balance

  • Target: Average player earns 200-500 POKE/day

  • Spending: Encourage 30-50% of earnings to be spent in-game

  • Staking: 20-30% of supply staked for passive rewards

  • Circulation: Maintain healthy liquidity for trading

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